Prototyping for the iPhone using Fireworks

Datum: 24 april 2009 | Door: Matthijs | Categorie: Blog | Tags: , , , , , , , , | 50 reacties

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Update: This article is also available on the Adobe Developer Connection. The article is edited and therefore a better version of what you read here. Of course you are welcome to continue reading this page, result is the same!

Update: We are working with the patched version of Fireworks CS4 for a few weeks now and most of the problems are fixed. I removed the negative comments in this article on the bugs in CS4.

So, you are a designer. A concept-, interaction- or visual designer and you use Adobe Fireworks for sketching, wireframing, visual design and of course prototyping. Great choice. I have been working with this program for many years.  I think it is the most efficient tool for creating anything based on pixels and consisting of more than one screen. In this post I use Fireworks CS3, but you won’t have any problems creating something simular using CS4.

Lately we are working on quite some iPhone applications. We always aim to see the design we make on the device it is made for as soon as possible. For web design this is easy. Use the “preview in browser” function in FW. But for iPhone it is a bit harder. We created 320*480 png’s and synced these “photos” with the iPhone so we could get a bit of a feel of how it looks on the handheld. But we wanted more.
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